The pitch
You run a mobile game studio with no ideas and no shame. You clone hits, rename them, ship them broken, and watch the line go up. Hire cynics, buy awards, settle lawsuits quietly. It plays as satire right up until it starts feeling like a documentary, which happens fast.
How it plays
Ship faster than taste
The loop is simple: clone, rename, ship, repeat. Quality is a slider, and the game is honest about which direction the money is in.
The line goes up
Revenue climbs no matter what you ship. A second, quieter line tracks what it costs, and the game never confuses the two for you.
The joke stays outside the app
Your fake games are full of popups, timers, and gacha. The real one you are holding has none. That gap is the whole point.
Screens
Facts
| Platform | iPhone |
|---|---|
| Minimum iOS | iOS 16.0 |
| Size | 96 MB |
| Languages | English |
| Release date | 2025-03-15 |
| Price | Free / $2.99 optional desk toy |
| Engine | Swift + SpriteKit |
| Developer | Nattskift Games (one person) |
Latest update
v2.1.0 —
- Added the Legal Department wing, which exists to make problems disappear.
- The fake app store now writes fake five-star reviews with fake typos.
- Fixed the gold stapler rendering as merely brass on older devices.