NATTSKIFTNATTSKIFTGAMES
A night ridge under a crescent moon, layered mountain silhouettes, and a single small campfire burning in the foreground.

Last Light

Survive one more night.

The pitch

You wake on a cold ridge with a dead phone, a knife, and four hours of daylight. You gather, you build, you get the fire going before the light goes. The nights get longer. The wolves get closer. Every dawn you reach is one more than the ridge expected you to get.

Trailer

How it plays

A sun arc dipping below a horizon line into a starfield with a crescent moon.

The night is the clock

Daylight is for gathering and building. Dark is for holding on. There is no pause between the two, and winter makes the dark half longer.

A small six-slot inventory grid holding an axe and a flint spark, with one slot empty.

Craft with intent

Six slots, not sixty. Everything you carry is something you chose over something else, and the fire does not care what you meant to bring.

A full warmth meter above a gem icon crossed out with a red line.

Survival, played straight

Your warmth bar refills by wood and shelter, not by watching an ad. Nothing in the game can be fixed with money, which is how survival works.

Screens

Night seven. The HUD shows a warmth meter while a campfire holds back the dark below a mountain ridge.
The crafting screen: an eight-slot inventory and a fire kit recipe asking for birch bark, flint, and dry grass.
A hand-drawn contour map with a river, a camp marker, and unexplored fog at the south edge.
Dawn stats card: you made it to day 8, warmth held six hours, three wolves heard but not seen.
The shelter screen: a built lean-to with the next wall upgrade sketched as a dashed outline.
Pairs of eyes at the treeline beyond the firelight, and a choice: feed the fire, or save the wood.

The deal

What's free

The first seven nights. Full mechanics, full difficulty, no feature cut down to sell it back to you.

What's paid

One purchase unlocks every night after the seventh. That is the entire business model.

What it costs

$6.99, once, shown in real money on the button before you tap it.

  • No ads, not even the 'rewarded' kind.
  • No energy, stamina, or lives.
  • No consumables, currency packs, or season passes.
  • No notifications begging you to come back.

Facts

PlatformiPhone
Minimum iOSiOS 17.0
Size182 MB
LanguagesEnglish (Norwegian planned)
Release date2025-11-06
PriceFree / $6.99 full unlock
EngineSwift + SpriteKit
DeveloperNattskift Games (one person)

Latest update

v1.3.2 —

  • Fixed a rare save corruption when quitting during the dawn transition.
  • Wolves now respect firelight radius honestly instead of cheating at the edge.
  • Cut 21 MB from the download by re-compressing audio nobody could tell apart.