Relic Run privacy policy
Last updated
The short version
| What | Why | Who sees it | How to delete it |
|---|---|---|---|
| Game progress and settings | So your levels, relics, museum and settings are there next time | Only you: stored on your iPhone, and in your own iCloud account if you use iCloud | Delete the app; turn iCloud off for Relic Run in iPhone Settings |
| Purchases | To deliver gems and the Starter Pack | Apple takes the payment and tells the game only that it succeeded; we get sales totals, never your details | Managed by Apple with your Apple Account |
| Analytics, ads, tracking | - | None: the app contains no analytics or advertising software | Nothing to delete |
The full policy
What the game collects
Nothing. There are no accounts, no analytics, no advertising and no tracking, and the game sends nothing to us. This matches the app's App Store privacy label: Data Not Collected.
Your progress and iCloud
The game saves your level, coins, gems, energy, tools, relics, museum progress, daily streak, settings and a short record of recent puzzles (used on the iPhone to adjust how forgiving boards are). It lives on your iPhone and, if you are signed in to iCloud, in a small file of a few kilobytes in your own Apple Account, so it survives a new phone. We cannot read it and are never told it exists. To stop syncing, sign out of iCloud or turn iCloud off for Relic Run in the Settings app.
Purchases
In-app purchases are made through Apple. Apple takes the payment and tells the game only that a purchase succeeded, so the gems or the Starter Pack can be delivered. We never receive your name, email, card or Apple Account details. Apple sends us sales reports - how many of each item sold, where, and the proceeds - which are totals, not records about you.
Statistics from Apple
Like every App Store developer, we can see figures Apple compiles: downloads, App Store page views, sales and, only from people who chose in iOS settings to share analytics with app developers, crash reports and anonymous usage totals. They arrive as aggregate numbers and identify no one.
Notifications and advertising
If you allow notifications, the game schedules reminders on your iPhone (energy full, trader restocked, streak about to lapse); nothing is sent from a server. There is no advertising in the game. We may advertise Relic Run itself on the App Store through Apple Ads, and Apple reports only aggregate results to us.
Children
Relic Run is suitable for children. It collects nothing personal, has no chat or social features, and offers no way for players to contact each other. Purchases follow Apple's rules, including Ask to Buy for family accounts.
Changes
If we ever add anything that collects data, this page and the App Store privacy label will be updated before that version ships, and the change will be described here. Relic Run is published by Oleg Nochka.
Data requests:support+relicrun@pacificfrontdesk.com. You will hear back from the developer, not a form letter.